

I can't tell you all how grateful for the help I am. I recently came to the forums asking advice on my North Carolina build, and got some amazing feedback. Your AA isnt too sharp, but you should be a good distance back and your torpedo protection is enormous, on top of the already low damage of CV drops. It has great dispersion and gives Musashi and Yam their mighty reach. I would say you are going to want spotter plane. It can easily be played outside of 20km fighting only its own dispersion and hitting big targets, or you can be up closer as a deadly 460mm shotgun.

When you are overmatching cruisers and knocking citadels, good reload=good games.ĭepends on how you play it. depends on how much you value concealment and how far back you play If you take vigilance and hate torps, I suppose you could make target acquisition work. Propulsion might be interesting (especially if you already have BoS and flags) because a lot of people play Musashi as stop and go.Ĭoncealment. a +30% would be an even bigger boostĪiming systems mod 1 (to get that shotgun dispersion down) Musashi has the longest active spotter plane in the game. The special upgrade for spotter plane might be fun too. CE can wait because you usually are behind the front in Musashi, and AR is icing on the cake. With 14 points I would be going with PT, EM, SI, BoS, and FP. PT (PM is also good if you use Yamamoto bc he has a PM bonus)ĬE and FP (some use RPF for kicks, and AFT is probably viable too, but your AA is crap either way)
